A decade long prediction by CEO Max G. has become a reality.
European parliamentarians are set to vote on a controversial copyright law that some critics believe could stop people from sharing memes and articles online.
Europeans are having highly controversial debates regarding copyrights and getting Americans on board as well.
Simultaneously, Galaxis has the best approach for addressing the world’s digital copyright problem.
Who will step up and fund Galaxis to make a better change?
Sponsorships are the future of big businesses:
- Statistics show by the end of 2018 30% of people will us ad-block. More keep jumping on ad-free packages.
- 25% of the population prefer to consume advertising when it comes direction from someone they follow.
- 87% will approve of product placement or shut outs.
- The world is slowly switching to influences being the ones that sell the most and the internet is the grounds to become one.
- the concept of “direct marketing” itself has changed.
María Sefidari Huici, chair of the Wikimedia Foundation, writes: “Next week, the European Parliament will decide how information online is shared in a vote that will significantly affect how we interact in our increasingly connected, digital world. We are in the last few moments of what could be our last opportunity to define what the Internet looks like in the future.
“The next wave of proposed rules under consideration by the European Parliament will either permit more innovation and growth, or stifle the vibrant free web that has allowed creativity, innovation, and collaboration to thrive. This is significant because copyright does not only affect books and music, it profoundly shapes how people communicate and create on the internet for years to come.”
Articles in question:
- Article 11; which proposes a neighboring copyright for snippets of journalistic content — requiring news aggregators such as Google News to gain a license from the publisher to use this type of content (branded a ‘link tax’ by critics);
- Article 13; which seeks to shift liability for platform users’ copyright infringements onto the platforms themselves — and which critics contend will therefore push them towards creating upload filters to monitor all content before it’s posted, having a chilling effect on Internet expression. Critics sometimes dub this component ‘censorship machines’.
Sponsorships and advertising hold most of the esports opportunities
Advertisers have been trying to get into gaming for years but it’s been tricky to crack when most developers aren’t commercially set up to make money beyond video games sales. Most of the money being poured into esports goes to sponsorships and advertising. Fees paid to games developers are set to account for 11 percent of esport’s growth in 2018, while money made from sponsorships, which are usually sold by league owners, will drive 40 percent of its growth, according to Newzoo.
The eSports industry has grown at a tremendous pace over the past few years. Per a report from Newzoo, total eSports revenue jumped from $493 million in 2016 to $655 million in 2017, and total revenue could exceed $900 million in 2018. Our interactive dashboard for the eSports industry outlines the market’s performance over the past few years, and its outlook for the rest of 2018. You can modify the inputs to see how changes would impact the total market size in 2018.
Facebook dropped a bombshell on Friday when it revealed an unknown hacker had breached the site, compromising the accounts of 50 million users. The company’s security team found three bugs were used in the attacks.
Galaxis security is 100% unhackable:
- We have a method and unique technology that’s 100% unhackable
- The infrastructure is designed to prevent primitive actions like this from happening.